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Tomorrow, and Tomorrow, and Tomorrow

Tomorrow, and Tomorrow, and Tomorrow

by Gabrielle Zevin

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About the Book

NEW YORK TIMES BESTSELLER • Sam and Sadie—two college friends, often in love, but never lovers—become creative partners in a dazzling and intricately imagined world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality. It is a love story, but not one you have read before.

“Delightful and absorbing.” —The New York Times • “Utterly brilliant.” —John Green

One of the New York Times’s 100 Best Books of the 21st Century • A Kirkus Reviews Best Fiction Book of the Century • A Los Angeles Times Best Fiction Book of the Last 30 Years • One of the Best Books of the Year: The New York Times, Entertainment Weekly, TIME, GoodReads, Oprah Daily

From the best-selling author of The Storied Life of A. J. Fikry: On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn’t heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom.

These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won’t protect them from their own creative ambitions or the betrayals of their hearts.

Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin’s Tomorrow, and Tomorrow, and Tomorrow examines the multifarious nature of identity, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love.

About the Author

Gabrielle Zevin’s most recent novel, Tomorrow, and Tomorrow, and Tomorrow, spent over a year on the New York Times Best Seller List and was named a best book of the year by more than twenty-five publications, including the Atlantic, the Washington Post, Entertainment Weekly, Time, the New York Times, Slate, the Hollywood Reporter, and Oprah Daily. In 2024, Tomorrow was included on the New York Times list of the 100 Best Books of the 21st Century. She is the author of several other critically acclaimed and bestselling novels, including The Storied Life of A.J. Fikry, Young Jane Young, The Hole We’re In, and Elsewhere. Her books have been translated into over forty languages, and she lives in Los Angeles.

Editorial Reviews

WINNER OF THE GOODREADS CHOICE AWARD • NEW YORK TIMES BEST SELLER WINGATE PRIZE NOMINEE • LOS ANGELES TIMES BOOK CLUB PICK

One of the Best Books of the Year: The New York Times, TIME, Buzzfeed, Entertainment Weekly, Oprah Daily, Slate, Self, Bookpage, Kirkus, SheReads, GoodReads, Goop, and The What List

A New York Times Notable Book of the Year A Jimmy Fallon Book Club Pick • A Time Must-Read Book of the Year A Washington Post Notable Work of Fiction • BookPage Best Fiction of the Year

“Delightful and absorbing…Zevin burns precisely zero calories arguing that game designers are creative artists of the highest order. Instead, she accepts that as a given, and wisely so, for the best of them plainly are…Expansive and entertaining…Dozens of Literary Gamers will cherish the world she’s lovingly conjured. Meanwhile, everyone else will wonder what took them so long to recognize in video games the beauty and drama and pain of human creation.” —Tom Bissell, The New York Times

“A tour de force… A moving demonstration of the blended power of fiction and gaming….Zevin describes herself as ‘a lifelong gamer.’ That level of experience could very well have produced a story of hermetically sealed nostalgia impenetrable to anyone who doesn’t still own a copy of ‘Space Invaders.’ But instead, she’s written a novel that draws any curious reader into the pioneering days of a vast entertainment industry too often scorned by bookworms. And with the depth and sensitivity of a fine fiction writer, she argues for the abiding appeal of the flickering screen.” —Ron Charles, The Washington Post

“Whatever its subject, when a novel is powerful enough, it transports us readers deep into worlds not our own. That’s true of Moby Dick, and it’s certainly true of Tomorrow, and Tomorrow, and Tomorrow,
which renders the process of designing a great video game as
enthralling as the pursuit of that great white whale….There are…smart ruminations here about cultural appropriation, given that the game, Ichigo, is inspired by Japanese artist Hokusai’s famous painting The Great Wave at Kanagawa….It’s a big, beautifully written novel about an underexplored topic, that succeeds in being both serious art and immersive entertainment.” —Maureen Corrigan, NPR’s Fresh Air

“Engrossing….Though it contains plenty of nostalgia for the pioneer age of 1990s game design, this isn’t primarily a novel of nerdy insider references….Videogames happen to be the medium by which [Zevin’s characters] best express themselves and share in each other’s life.” —Sam Sacks, The Wall Street Journal

“Woven throughout [Tomorrow, and Tomorrow, and Tomorrow]
are meditations on originality, appropriation, the similarities between
video games and other forms of art, the liberating possibilities of
inhabiting a virtual world, and the ways in which platonic love can be
deeper and more rewarding—especially in the context of a creative
partnership—than romance.” The New Yorker

“Tomorrow, and Tomorrow, and Tomorrow is a celebration of the narratives, in video games and in life, that reinforce just how important connection really is. In following Sam and Sadie’s journey from Massachusetts to California and into the imagined worlds of their games, Zevin writes the most precious kind of love
story.” —Annabel Gutterman, Time

“The story of three brilliant kids who found a videogame company, this book is about so much more—friendship, love, loyalty, violence in America and the magic of invented worlds. Gorgeous.” —Kim Hubbard, People

“You don’t have to be a gamer to appreciate the pulsing heart of this
best-seller: In a story spanning three decades and references from
Oregon Trail to Macbeth, Gabrielle Zevlin has written a modern,
definitive story about work, love, and friends for whom you’d do and
risk everything.” —Keely Weiss and Halie Lesavage, Harper’s Bazaar

“A remarkably absorbing portrait of friendship, identity, and the urge to create something beautiful, whether it be on the page or in
pixels….Zevin…clearly knows her way around an RPG, but it’s the analog intimacy of Tomorrow’s wise, sensitive storytelling that stays.” —Leah Greenblatt, Entertainment Weekly

“I’ve never played a video game in my life, and I was sucked into this book like it was Halo and I was a socially awkward tween in 2001. Really, this isn’t just a book for people who understand life through the pixels, but for people who understand life through stories.” —Jenny Singer, Glamour